ShapeFactory

ShapeFactory allows users to capture real-world objects, create virtual 3D models, and interact with them from various angles within their own physical space. The application also supports the annotation of pre-made markers with captured pictures. Its primary objective is to aid in the study of geometry and improve spatial skills.

Publications

Yang, Y., Shi, H., Mavrikis, M., Geraniou, E. (2024). Exploring Children’s Interaction with AR to Enhance Spatial Skills: Case Study on Geometry Learning. In: Ferreira Mello, R., Rummel, N., Jivet, I., Pishtari, G., Ruipérez Valiente, J.A. (eds) Technology Enhanced Learning for Inclusive and Equitable Quality Education. EC-TEL 2024. Lecture Notes in Computer Science, vol 15160. Springer, Cham. https://doi.org/10.1007/978-3-031-72312-4_1

Learning Goals
Support students in developing their understanding of the relationship between 2D shapes and 3D objects and enhance their spatial skills.
Disciplines
Mathematics
Topics
Orthographic projection nets of the cube, cylinder, sphere and cone.
Transformation between 2D shapes to 3D objects.
Learner Levels: Primary School
Target Audience: Researchers
Communities of Interest
CoI 3 – Augmented Reality in STEAM Education
Emerging Technologies: Augmented Reality
Authors: Yang Yang (UCL), Hangyi Shi (UCL), Manolis Mavrikis (UCL), and Eirini Geraniou​ (UCL)
Contributors: Sara Bagossi (UNITO), Mosè Colangelo (UNITO), Livia Silvestri (UNITO), and Andrea Ghersi (UNITO)